What is Supersampling?





Supersampling refers to running a game at a higher resolution than your monitor supports – but why would you want to do that? Techquickie explains…

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37 thoughts on “What is Supersampling?

  • Playing God of War on Ps4 Pro in 4k mode and supersampling does provide improvements in visual quality based on what I saw. I notice quite a difference with Kratos beard for example when I change the graphics options in game.

  • So basically, Supersampling is Resolution’s Kaio-ken, you get higher output resolution with the drawback of needing a better performance to not lose FPS.

    It is better using Supersampling to synchronize a display resolution output with a GPU resolution input than downgrading the GPU resolution to match the display resolution, as long as the GPU can handle it.

    Correct me if I'm wrong.

  • I tried supersampling. My game crashed and I got a pop-up saying that my computer hated my very existence and that it and its other computer buddies were gonna show up at my house and beat me up.

    Should I be worried?

  • So this option works when a game has a Super Sampling option. Can you also set a higher resolution in the normal way where the card will then amend the pixel density using Virtual Super Res or can you only use Super Sampling. Answering those questions would be good.

    Remember that you can adjust the GFX settings for individual games in the Gaming tab of your AMD Radeon Interface on your desktop. This means you can still run Virtual Super Res and GPU Scaling globally but amend individual titles which might cause frame rate drops at the higher SSAA settings. Keep your AMD drivers updated too it makes a difference. Go with the recommended, although you can roll back if the optionals have problems.

  • I use supersampling pretty often in less intensive games. Like I can't afford to do it in brand-new titles most of the time owing to my using a 1050Ti, but in lots of older stuff it's really useful, especially in games prone to have lots of jaggies on lower detail distant objects.

  • My gigabyte 1060 6gb reg 2.0 can do supersampling and run most games ultra maybe high around 60 FPS so I think my gpu is the minimum for supersampling

  • I just built my first cpu in a nzxt340 elite case and am in need of some help because now i am looking into liquid cooling my gpu unit, and really could use some advice. if possible i would pay you for your time,,

  • Linus, Can you do a video on Resolution and what the max would be that your eye can see a pixel, and rendering AA/SS as useless or not?(At least for gamers) Also show the difference between Sampling for images and textures versus also Aliasing in normal production of something like a game…aka.. Those special people trying to render the blue teapot in 1 pixel. It would really help out as there are so many people that don't know the difference. ………………………………..………………………        At a conference a group went into a 2 hour hardware versus software people argument about when AA would no longer be needed, which the software side was arguing that we always will use it, while hardware wise they argued that 400PPI screens meant AA was useless. After some name calling I simply stepped in and said they were talking about 2 actually different things and that 2-3 feet away 8k technically beats the eyes capability, so tech like AA/Fxaa/Smaa becomes useless, however downsampling and supersampling textures will forever be used to trim FPS levels to make the game playable, Aliasing will also always be used from a production standpoint of rendering the blue teapot in 1 pixel because at a far distance it will look like a single blue dot but then you technically aren't rendering the teapot and as the player gets closer and closer the teapot will consume more pixels and you get weird artifacts, but if not done right will look wrong. Hair is also a great example anything smaller than a pixel being rendered. Its always weird when Professionals argue to that level.

  • i hate FXAA, can cause a lot of really stupid visual artifacts or muddy textures. i like MSAA/adaptive multisampling if i need to be framerate-conscious, but without compromising too much visual quality.

  • Can anyone tell that which should I take for gtx 1080 ti gpu & one more thing & my 4k monitor is showing that my pc is not providing 4k input??? Where I’m having 4k configurations.

  • love supersampling for image quality when runable, game needs to support sli for the 2 1080s to run 4k smoothly but theyre are still drawbacks not mentioned in this video like the fact that it takes much longer to tab out of a game since the reolution of your dektop will not be rendered the same and if you have three monitors basically say goodbye to your right monitor in game as it becomes a useless screen due to the way nvidia pulls off supersampling in windows

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